PostLateUpdate.ClearImmediateRenderers
Native Player loop system that clears meshes drawn with Graphics.DrawMesh and similar methods at the end of the frame.
阅读时间1 分钟最后更新于 5 天前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.ClearImmediateRenderers
Remarks
This system is active only in Players. In the Editor, clears them at the start of the next frame instead.
EarlyUpdate.ClearIntermediateRenderersThis struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.