v1.1.0
Latest
2021.3+

Class TaskScheduler

Provides the means to schedule tasks on a background thread or the main thread. Also allows for creation of co-routines from classes that do not inherit from MonoBehaviour.

This is thread safe, through it must be constructed on the main thread.

Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Services.Relay.Scheduler
Syntax
public abstract class TaskScheduler : MonoBehaviour

Methods

IsMainThread()

Determines whether the current thread is the main thread.

Declaration
public abstract bool IsMainThread()
Returns
TypeDescription
Boolean

Whether or not this thread is the main thread.

ScheduleBackgroundTask(Action)

Schedules a new task on a background thread.

Declaration
public abstract void ScheduleBackgroundTask(Action task)
Parameters
TypeNameDescription
Actiontask

The task that should be executed on a background thread.

ScheduleMainThreadTask(Action)

Schedules a new task on the main thread. The task will be executed during the next update.

Declaration
public abstract void ScheduleMainThreadTask(Action task)
Parameters
TypeNameDescription
Actiontask

The task that should be executed on the main thread.

ScheduleOrExecuteOnMain(Action)

Executes immediately if on main thread else queue on main thread for next update.

Declaration
public void ScheduleOrExecuteOnMain(Action action)
Parameters
TypeNameDescription
Actionaction

The task that should be executed on the main thread.