v1.1.4
Latest
2022.3+
Struct BuildConfigurationId
Represents a type-safe Build Configuration ID
Inherited Members
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Services.Multiplay.Authoring.Core.MultiplayApi
Syntax
public readonly struct BuildConfigurationId : IEquatable<BuildConfigurationId>
Properties
Id
The numerical value of the Build Config
Declaration
public long Id { readonly get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Methods
Equals(Object)
Indicates whether the current object is equal to another object of the same type.
Declaration
public override readonly bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj | Another object to compare agaianst. |
Returns
Type | Description |
---|---|
System.Boolean |
|
Overrides
System.ValueType.Equals(System.Object)
Equals(BuildConfigurationId)
Indicates whether the current object is equal to another object of the same type.
Declaration
public readonly bool Equals(BuildConfigurationId other)
Parameters
Type | Name | Description |
---|---|---|
BuildConfigurationId | other | BuildConfigurationId to compare against. |
Returns
Type | Description |
---|---|
System.Boolean |
|
Implements
System.IEquatable<T>.Equals(T)
GetHashCode()
Calculates a hash code for the current object.
Declaration
public override readonly int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 | A hash code for the current object. |
Overrides
System.ValueType.GetHashCode()