v1.1.4
Latest
2022.3+

Struct BuildConfigurationId

Represents a type-safe Build Configuration ID

Inherited Members
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Services.Multiplay.Authoring.Core.MultiplayApi
Syntax
public readonly struct BuildConfigurationId : IEquatable<BuildConfigurationId>

Properties

Id

The numerical value of the Build Config

Declaration
public long Id { readonly get; set; }
Property Value
TypeDescription
System.Int64

Methods

Equals(Object)

Indicates whether the current object is equal to another object of the same type.

Declaration
public override readonly bool Equals(object obj)
Parameters
TypeNameDescription
System.Objectobj

Another object to compare agaianst.

Returns
TypeDescription
System.Boolean

True if the two objects are equatable, false otherwise.

Overrides
System.ValueType.Equals(System.Object)

Equals(BuildConfigurationId)

Indicates whether the current object is equal to another object of the same type.

Declaration
public readonly bool Equals(BuildConfigurationId other)
Parameters
TypeNameDescription
BuildConfigurationIdother

BuildConfigurationId to compare against.

Returns
TypeDescription
System.Boolean

True if the two objects are equatable, false otherwise.

Implements
System.IEquatable<T>.Equals(T)

GetHashCode()

Calculates a hash code for the current object.

Declaration
public override readonly int GetHashCode()
Returns
TypeDescription
System.Int32

A hash code for the current object.

Overrides
System.ValueType.GetHashCode()