v1.1.4
Latest
2022.3+

Class UpdatePlayerOptions

PlayerDataObject to update on a given PlayerUpdateRequest.

Used in conjunction with UpdatePlayerAsync(String, String, UpdatePlayerOptions).

Inheritance
System.Object
UpdatePlayerOptions
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Lobbies
Syntax
public class UpdatePlayerOptions

Properties

AllocationId

An ID that associates this player in this lobby with a persistent connection. When a disconnect notification is received, this value is used to identify the associated player in a lobby to mark them as disconnected.

Declaration
public string AllocationId { get; set; }
Property Value
TypeDescription
System.String

ConnectionInfo

Connection information for connecting to a relay with this player.

Declaration
public string ConnectionInfo { get; set; }
Property Value
TypeDescription
System.String

Data

Custom game-specific properties to add, update or remove from the player (for example, role or skill).

Declaration
public Dictionary<string, PlayerDataObject> Data { get; set; }
Property Value
TypeDescription
System.Collections.Generic.Dictionary<System.String, PlayerDataObject>
Remarks

To remove an existing player data, include it in Data but set property object to null.
To update the value to null, set the Value of the player data object to null.

Examples

To add a colour player data

var redColourPlayerData = new PlayerDataObject(VisibilityOptions.Public, "red")
var data = new Dictionary<string, PlayerDataObject> { ["colour"] = redColourPlayerData };
LobbyService.Instance.UpdatePlayerAsync("lobbyId", "playerId", data);

To update the colour player data to null

var nullPlayerDataObject = new PlayerDataObject(VisibilityOptions.Public, null)
var data = new Dictionary<string, PlayerDataObject> { ["colour"] = nullPlayerDataObject };
LobbyService.Instance.UpdatePlayerAsync("lobbyId", "playerId", data);

To remove the colour player data

var data = new Dictionary<string, PlayerDataObject> { ["colour"] = null };
LobbyService.Instance.UpdatePlayerAsync("lobbyId", "playerId", data);
See Also