v1.0.5
2020.3+

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.0.5] - 2023-06-22

  • Bugfix: Fixed an issue where editors above 2020.3 were having deserialization errors on ReadyServerForPlayersAsync calls.

[1.0.4] - 2023-06-01

  • Bugfix: Fixed an issue where deserializing a payload allocation was throwing an exception when used with Matchmaker.

[1.0.3] - 2023-05-16

  • Bugfix: Newtonsoft Json Default Settings no longer override SDK serialization behaviour.

[1.0.0-pre.10] - 2023-04-28

  • Additional stability improvements for Wire dependency.
  • Updated Services Core dependency to 1.8.2.

[1.0.0-pre.9] - 2023-04-13

  • Added Server IpAddress property to ServerConfig class.

[1.0.0-pre.8] - 2023-03-21

  • Added support for renamed Game Server Hosting CLI module.
  • Change the config file extension from .mps to .gsh.

[1.0.0-pre.7] - 2023-01-04

  • Fixed a bug when subscribing to server events that caused a race condition where events could be misse.

[1.0.0-pre.6] - 2022-08-12

  • Now supports Unity Editor Version 2020.3

[1.0.0-pre.5] - 2022-08-03

  • Updating supported unity editor version

[1.0.0-pre.4] - 2022-08-02

  • Fixed documentation and README
  • Updated package dependencies

[1.0.0-pre.3] - 2022-07-22

  • Improved XML Docs for readiness
  • Fixed an issue where, when deserializing a JSON response, a null reference exception could be thrown.
  • Renamed IServerCheckManager to IServerQueryHandler
  • Marked ServerConfig with Preserve attribute to protect it from code stripping
  • Renamed AllocatedUuid to AllocationId

[1.0.0-pre.2] - 2022-06-24

  • Renamed some functions:
    • ServerReadyForPlayersAsync -> ReadyServerForPlayersAsync
    • ServerUnreadyAsync -> UnreadyServerAsync
    • ConnectToServerCheckAsync -> StartServerQueryHandlerAsync
  • Fixed connection to payloadproxy
  • Windows builds now uses HOMEPATH instead of HOME to read server.json

[1.0.0-pre.1] - 2022-03-28

  • Initial version of the Multiplay SDK package.