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Unity Engine

Unity Engine

GetTileEntityId(Vector3Int)

Gets the EntityId of the Tile at the given xyz coordinates of a cell in the Tilemap.
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Definition

public EntityId GetTileEntityId(Vector3Int position)

Parameters

position

The position of the Tile on the Tilemap.

Returns

Type

Description

EntityIdThe EntityId of the TileBase placed at the cell.

Examples

using UnityEngine;using UnityEngine.Tilemaps;public static class TilemapExample{ public static void GetTileEntityIdExample(Tilemap tilemap, Vector3Int position, Tile tile) { tilemap.SetTile(position, tile); var tileId = tilemap.GetTileEntityId(position); Debug.Log($"The ids for the Tile placed are equal ({(tileId == tile.GetEntityId()).ToString()})"); }}