Reset()
Reset the world to a canonical state so that it will reproduce identical results each time. The world must be empty for this to be called otherwise a warning is produced.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public void Reset()