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Unity Engine


Unity Engine


GetTriggerCallbackTargets(Allocator)

Get all current PhysicsWorld.triggerBeginEvents and PhysicsWorld.triggerEndEvents where either of the PhysicsShape involved are valid (see PhysicsShape.isValid ) and have a callback target assigned (see PhysicsShape.callbackTarget ).
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Definition

public PhysicsCallbacks.TriggerCallbackTargets GetTriggerCallbackTargets(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

TriggerCallbackTargetsThe trigger callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.