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Unity Engine

Unity Engine

GetJoints(Allocator)

Get all the active PhysicsJoint in the specified world.
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Definition

public NativeArray<PhysicsJoint> GetJoints(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsJoint>The active joints results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.