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Unity Engine

Unity Engine

DestroyJointBatch(ReadOnlySpan<PhysicsJoint>)

Destroy a batch of joints. Any invalid joints will be ignored. Owned joints will produce a warning and will not be destroyed ( PhysicsJoint.SetOwner ).
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Definition

public static void DestroyJointBatch(ReadOnlySpan<PhysicsJoint> joints)

Parameters

The joints to destroy.