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Unity Version Control

Introduction to authentication modes

Compare the authentication modes that Unity Version Control On-Prem supports, and choose the mode that fits your environment.
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Unity Version Control (UVCS) On-Prem supports several authentication modes. Each mode uses a different source for its list of users and a different way to identify users. Choose a mode based on the operating systems in your environment and the identity provider that your organization uses.

How UVCS identifies users

A UVCS client sends security information to the server for validation. The basic token that the client sends is the security identifier (SEID). Each authentication mode builds the SEID in a different way and gets its list of users from a different source.

Choose an authentication mode

The following table compares the available authentication modes:

Mode

User source

SEID contents

When to use the mode

Local nameLocal users on the server machineUser nameYour network is secure, and clients and server share user names.
Name and IDLocal users on the server machineUser name and IDAll machines run the same operating system family, and share user names and IDs.
LDAPLDAP serverID from the LDAP mechanismYour organization uses an LDAP server, including in mixed Windows and Unix environments.
Active DirectoryActive Directory main serverWindows security identifier (SID)Your server runs on Windows and your organization uses Active Directory.
User and password
users.conf
and
groups.conf
files on the server
User name and encoded passwordYou don't use LDAP or Active Directory, or your machines have no common user login.
SAMLMicrosoft Entra IDInternal UVCS tokenYour organization uses Microsoft Entra ID for single sign-on.
To change the mode that your server uses, refer to Change authentication mode.

Additional resources