ドキュメント

Unity Engine

Unity Engine

respectSceneVisibilityWhenBakingGI

When Unity is precomputing or baking Global Illumination, respect the Scene Visibility setting of a [[GameObject] with a MeshRenderer or Terrain component.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool respectSceneVisibilityWhenBakingGI { get; set; }

Remarks

This property requires that a SceneView be present in the editor for it to have any effect; this includes while in batch mode. See EditorWindow and SceneVisibilityManager for more information.