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Unity Engine

Unity Engine

SharedBetweenAnimatorsAttribute

The SharedBetweenAnimatorsAttribute specifies that this StateMachineBehaviour is instantiated only once and shared by all Animator instances. This attribute reduces the memory footprint for each controller instance.
読み終わるまでの所要時間 3 分最終更新 1ヶ月前

Definition

[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]public sealed class SharedBetweenAnimatorsAttribute : Attribute

Remarks

You choose which StateMachineBehaviour uses this attribute. If your StateMachineBehaviour changes a member variable, this affects all other Animator instances that use it. Additional Resources: StateMachineBehaviour class.

Examples

using UnityEngine;[SharedBetweenAnimators]public class AttackBehaviour : StateMachineBehaviour{ public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Debug.Log("OnStateEnter"); }}

Inheritance

Inherited Members