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Unity Engine

Unity Engine

FixedJoint2D

Connects two Rigidbody2D together at their anchor points using a configurable spring.
読み終わるまでの所要時間 6 分最終更新 1ヶ月前

Definition

public sealed class FixedJoint2D : AnchoredJoint2D

Properties

Property

Description

dampingRatioThe amount by which the spring force is reduced in proportion to the movement speed.
frequencyThe frequency at which the spring oscillates around the distance between the objects.
referenceAngleThe angle referenced between the two bodies used as the constraint for the joint.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.