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Unity Engine

Unity Engine

filteringAtrousPositionSigmaAO

Specifies the threshold the Progressive Lightmapper uses to filter direct light stored in the lightmap when using the A-Trous filter. (Editor only).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float filteringAtrousPositionSigmaAO { get; set; }

Remarks

The range is 0 through 2. The default value is 0.5. A higher value will increase the threshold, which reduces the amount of noise in the direct lighting component of the lightmap. Too high of a value can cause a loss of detail in the lightmap.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Filtering > Direct Filter > Sigma property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.