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Unity Engine

Unity Engine

filteringGaussianRadiusDirect

Specifies the radius the Progressive Lightmapper uses to filter the indirect lighting component of the lightmap when you use the Gaussian filter. (Editor only).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float filteringGaussianRadiusDirect { get; set; }

Remarks

The range is 0.0 through 5.0. The default value is 5.0. A higher value increases the strength of the blur, which reduces the amount of noise from indirect light in the lightmap.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this
LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Filtering > Indirect Filter > Radius property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.