ドキュメント

Unity Engine

Unity Engine

useReferenceAssemblies

Set to true to make Unity use Roslyn reference assemblies when compiling scripts. Enabled by default.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Deprecated. Use of reference assemblies is always enabled
public static bool useReferenceAssemblies { get; set; }

Remarks

By default, Unity uses Roslyn reference assemblies to compile scripts in the Editor. This allows Unity to skip compilation of referenced assemblies if their metadata has not changed since the last compilation. As a result, compilation and iteration times are faster when developing in the Editor. If you disable this setting, when a script is modified, Unity recompiles all referenced assemblies regardless of whether the assembly metadata has changed.
You should only disable this property if you are having issues or crashes with script compilation in the Editor