gpuSkinning
Marked for deprecation in the future. Use PlayerSettings.meshDeformation instead.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool gpuSkinning { get; set; }
Remarks
If you change the value of , Unity sets in the following way:
gpuSkinningPlayerSettings.meshDeformation- If you set to false, Unity sets
gpuSkinningtoPlayerSettings.meshDeformation.MeshDeformation.CPU - If you set to true, Unity sets
gpuSkinningtoPlayerSettings.meshDeformation.MeshDeformation.GPUBatched