protectGraphicsMemory
Protect graphics memory.
読み終わるまでの所要時間 1 分最終更新 20日前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool protectGraphicsMemory { get; set; }
Remarks
When enabled, graphics memory will be protected from external reading, if supported by the device and platform. This will ensure users can not take screenshots for instance. On Android, this requires a device that supports the EGL_PROTECTED_CONTENT_EXT extension.