ドキュメント

Unity Engine

Unity Engine

D3DHDRBitDepth

The number of bits in each color channel for swap chain buffers. (Direct3D 11 and Direct3D 12 mode).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Removed. D3DHDRBitDepth has been replaced by hdrBitDepth.
public static D3DHDRDisplayBitDepth D3DHDRBitDepth { get; set; }

Remarks

The bit count also defines the method Unity uses to render content to the display. When set to
10
, Unity will use R10G10B10A2 buffer format, Rec2020 primaries and ST2084 PQ encoding. When set to
16
, Unity will use R16G16B16A16 buffer format, Rec709 primaries and linear color (no encoding).