ドキュメント

Unity Engine

Unity Engine

SetShaderChunkSizeInMBForPlatform(BuildTarget, int)

Sets the default size for compressed shader variant chunks on the build target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetShaderChunkSizeInMBForPlatform(BuildTarget buildTarget, int sizeInMegabytes)

Parameters

buildTarget

The build target to set the shader chunk size for.

sizeInMegabytes

The chunk size in megabytes.

Remarks

Unity stores multiple shader variants in compressed chunks. You can use
SetDefaultShaderChunkSizeInMBForPlatform
to set the maximum size of each chunk.
This parameter overrides PlayerSettings.SetDefaultShaderChunkSizeInMB on the build target.
You can use this parameter with PlayerSettings.SetShaderChunkCountForPlatform to limit the amount of memory Unity uses for shader variants.