GetShaderChunkCountForPlatform(BuildTarget)
Gets the default limit on the number of shader variant chunks Unity loads and keeps in memory for the build target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static int GetShaderChunkCountForPlatform(BuildTarget buildTarget)
Parameters
The build target to get the shader chunk count for.
Returns
Type | Description |
|---|---|
| int |
Remarks
Additional Resources: PlayerSettings.SetShaderChunkCountForPlatform.