ドキュメント

Unity Engine

Unity Engine

GetPropertyString

Returns a PlayerSettings named string property (with an optional build target it should apply to).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

GetPropertyString(string, BuildTargetGroup)

Returns a PlayerSettings named string property (with an optional build target it should apply to).
注意
Deprecated. Use explicit API instead.
public static string GetPropertyString(string name, BuildTargetGroup target)

Parameters

name

Name of the property.

BuildTarget for which the property should apply (use default value BuildTargetGroup.Unknown to apply to all targets).

Returns

Type

Description

stringThe current value of the property.

Remarks

Additional Resources: PlayerSettings.SetPropertyString.

GetPropertyString(string)

Returns a PlayerSettings named string property (with an optional build target it should apply to).
注意
Deprecated. Use explicit API instead.
public static string GetPropertyString(string name)

Parameters

name

Name of the property.

Returns

Type

Description

stringThe current value of the property.

Remarks

Additional Resources: PlayerSettings.SetPropertyString.