SetArchitecture
Sets the target CPU architecture for the build target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
SetArchitecture(BuildTargetGroup, int)
Sets the target CPU architecture for the build target.
public static void SetArchitecture(BuildTargetGroup targetGroup, int architecture)
Parameters
Remarks
This setting applies to iOS, tvOS, and visionOS platforms only. Other platforms use their own architecture APIs.
Architecture values:
012BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
Additional Resources: PlayerSettings.Android.targetArchitectures (Android), (Windows), (macOS), (Linux).
WindowsStandalone.UserBuildSettings.architectureOSXStandalone.UserBuildSettings.architectureLinuxStandalone.UserBuildSettings.architectureSetArchitecture(NamedBuildTarget, int)
Sets the target CPU architecture for the build target.
public static void SetArchitecture(NamedBuildTarget buildTarget, int architecture)
Parameters
Remarks
This setting applies to iOS, tvOS, and visionOS platforms only. Other platforms use their own architecture APIs.
Architecture values:
012BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
Additional Resources: PlayerSettings.Android.targetArchitectures (Android), (Windows), (macOS), (Linux).
WindowsStandalone.UserBuildSettings.architectureOSXStandalone.UserBuildSettings.architectureLinuxStandalone.UserBuildSettings.architecture