ドキュメント

Unity Engine

Unity Engine

SetScriptingBackend

Sets the scripting framework for a given build target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

SetScriptingBackend(BuildTargetGroup, ScriptingImplementation)

Sets the scripting framework for a given build target.
注意
Deprecated. Use SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend) instead
public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend)

Parameters

Remarks

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.

SetScriptingBackend(NamedBuildTarget, ScriptingImplementation)

Sets the scripting framework for a given build target.
public static void SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend)

Parameters

Remarks

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.