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Asset Transformer SDK

2026.4

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Asset Transformer SDK

2026.4

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このページは選択した言語では使用できません。
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Get started
  • System requirements
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  • CAD vs Mesh
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Algorithms
  • CAD
  • Healing
  • Optimization
  • Combine and bake
  • Reconstruction
    • Proxy mesh
    • Dual contouring
    • Retopologize
    • Decompose into convex meshes
    • Explode into connected subsets
    • Create occlusion meshes
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  1. Asset Transformer SDK (ex Pixyz)

Proxy Mesh

Generates a simplified mesh from selected occurrences. Commonly used in retopology workflows to create clean, optimized geometry for further processing such as baking materials or generating LODs.
読み終わるまでの所要時間 1 分
最終更新 3ヶ月前

API function: algo.proxyMesh
The Proxy Mesh feature remeshes selected meshes using a marching cubes technique to create a watertight mesh free of unnecessary internal parts, designed for lightweight performance.
The generated mesh can be used for mesh colliders and shadow meshes:
Remeshing
Combine with baking to create an optimized version of the input meshes that preserves their overall look, while simplifying less noticeable details to improve performance (it yields a single-material mesh, which minimizes draw calls) without sacrificing visual quality:
Remeshing
注
The Retopologize action in the Asset Transformer Toolkit demonstrates the combined use of the Proxy Mesh and Baking features.

The algorithm

This algorithm is based on marching cubes computed on a dilated voxel grid in order to create a watertight mesh. To be compatible with surfacic meshes, a specific parameter exists, that will improve the quality of the reconstruction by allowing non-watertight meshes to be created, and avoided double-skin around surfacic meshes.

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一部のページは利便性向上のため機械翻訳を使用しており、内容に不正確な表現が含まれる場合があります。内容に齟齬または不一致が生じた場合は、英語版を正本とします。

  • このページ
    • The algorithm

  • 追加リソース
  • Bake materials
  • Dual contouring
  • Retopologize (instant meshes)

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