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Asset Transformer SDK

2026.4

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Asset Transformer SDK

2026.4

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Get started
  • System requirements
  • Licensing
  • Setup
  • Migrate from Scenario Processor
Framework
  • Framework
  • Preferences
Input/output files
  • Supported formats
  • Import files
  • Export files
  • Export textures
  • CAD vs Mesh
Scene
  • Product structure
  • Occurrence
  • Component
  • Material
  • Image
Algorithms
  • CAD
  • Healing
  • Optimization
  • Combine and bake
  • Reconstruction
  • UVs
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  • Viewer
Pixyz UI
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  1. Asset Transformer SDK (ex Pixyz)

Export textures

Learn how to export textures from 3D assets using the Pixyz SDK.
読み終わるまでの所要時間 2 分
最終更新 3ヶ月前

Using Pixyz, it is possible to define if textures should be exported as PNG or JPEG files, with a parameterization of image quality for JPEG, and image compression for PNG.
Indeed, data preparation is not only about mesh optimization. Texture maps (whether they were imported in Pixyz or generated through a baking process) can also be optimized in order to be lighter, while having a control over their quality.
Almost all export formats handled by Pixyz support the export of textures, whether they are embedded or as separate files: FBX, glTF, OBJ, USDZ, etc.
注
Not all textures will be exported as the output format may not support all map types (or none at all), like Normal maps, Opacity maps, NPOT maps…

Supported image formats

Import

Name

Extensions

Windows bitmap.bmp
Portable image formats.pbm .pgm .ppm
Sun raster.sr .ras
JPEG.jpeg .jpg .jpe
JPEG 2000.jp2
Portable network graphics.png
TIFF.tiff .tif
HDR.hdr
KTX2.ktx2

Export

Name

Extensions

JPEG.jpeg .jpg .jpe
Portable network graphics.png
KTX2.ktx2

Embedded vs. non-embedded textures

When exporting a 3D model that uses textures, depending on the format used to export, textures can be embedded within the file, or saved separately:
  • Embedded: .fbx, .glb, .usdz, .jt, .3dxml
  • Separate files: FBX, .gltf, obj, .usda, .usdc, .vrml
The FBX format has an export parameter Fbx Embedded Textures to define whether textures should be exported as embedded within the FBX file (default), or separately. See preferences.

Learn more

JPEG Quality parameter

Defines the Quality of the textures saved as JPEG files. Choose between 0 and 100 (the higher is the better), 95 being the default value

PNG Compression parameter

Defines the level of compression for textures saved as PNG files, from 0 to 9. A higher value means a smaller size and longer compression time
注
The JPEG format is lossy by definition, even if the quality level is set to 100. With the PNG format, even with the highest compression level the image is saved/loaded lossless. However, the saving/loading time increases with higher compression. The compression level is a trade-off between file size and encoding/decoding speed

Scripting

These preferences can be set in a script using the following commands:
pxz.core.setModuleProperty("Material", "ExportTextureFormat", "JPEG")pxz.core.setModuleProperty("Material", "JpegQuality", "[95, 0, 100]")pxz.core.setModuleProperty("Material", "PngCompression", "[1, 0, 9]")

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  • このページ
    • Supported image formats

      • Import

      • Export

    • Embedded vs. non-embedded textures

    • Learn more

      • JPEG Quality parameter

      • PNG Compression parameter

      • Scripting


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