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Remote Config
  • Overview
  • Get started
  • Concepts
  • Tutorials
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  1. Introduction to Remote Config

Get started

Get started with Remote Config.
Read time 2 minutes
Last updated 4 months ago

To get started with Remote Config, perform the following actions:
  • Follow the steps in Get started with UGS to create and link your project.
  • Set up Remote Config in the Unity Dashboard.
  • Install the Remote Config package

Set up Remote Config

You can set up and manage Remote Config through the Unity Dashboard:
  1. In the Unity Dashboard, go to Development > Products.
  2. Select Remote Config.
When you launch Remote Config for the first time, this adds Remote Config to the Shortcuts section on the sidebar and opens the Config page.

SDK installation

To access Remote Config, developers must meet the following requirements:
  • Install Unity version 2019.4 or higher.
  • Set your Editor scripting runtime to .NET 4.X equivalent (or above).
  • Set your API Compatibility Level to .NET 4.x.
  • Install the Remote Config package.
To get started with Remote Config, complete the following steps:
  1. In the Unity Editor, select Window > Package Manager.
  2. Search for
    Remote Config
    , and select Install.
  3. In the Unity Editor, select Window > Remote Config.
  4. Refer to the SDK documentation to learn how to integrate Remote Config in code.
  5. In the Remote Config service in the Unity Dashboard, follow the Setup guide to start populating your environments and config settings in the cloud.
Although you must implement Unity Remote Config in your game code, you can update any rules and settings stored by the service by using Unity’s REST API or in the Unity Dashboard. To start segmenting, create a Game Override on the config value.
When using Remote Config in the Editor, go to Windows > Package Manager > Remote Config, and then install and import into your project. You see a representation of your settings in the Editor, similar to the Unity Dashboard.
Remote Config can work statelessly, which means that Unity does not store user data or look up user data for segmentation. In addition, you can use your own analytics solutions or data tracking solutions.

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  • On this page
    • Set up Remote Config

    • SDK installation


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