Environments
Manage Remote Config environments to group Game Overrides and Settings.
Read time 1 minuteLast updated 18 hours ago
Unity Remote Config uses environments to group Game Overrides and Settings, and deliver specific environments to the client (Unity Runtime Instance) based on the
environmentIdenvironmentIdproductionRestrictions
- A project can have a maximum of 25 environments
- Environment names must be unique
- The environment name is reserved, and cannot be created by users for users of
development<=Remote Config SDK Version@1.1.x - The environment name is reserved, and it is the default environment. If an environmentID is NOT specified in the request the environment
productionwill be served.production
Working with environments
The Unity Dashboard lets you create, edit, and delete environments. This functionality is also available in the REST APIs. Each environment has the following main parameters.Parameter | Description |
|---|---|
| Environment Name | The readable identifier for the environment. For example, you might name an environment to match a given build of your game |
| Environment Id | The generated UUID (universally unique identifier) for the environment. The client uses this when requesting the Rules and Settings. This parameter is required for integration. |
| is Default | This is not a user controllable flag as of 2021-07-30; the Environment Named |