Documentation

​
​

Development

User Acquisition

Monetization

Industry

Remote Config

Unity SDK

Admin API

Client API

Remote Config

LiveOps
​
​
Remote Config
  • Overview
  • Get started
  • Concepts
    • Remote Config in Unity
    • Environments
    • Templates
    • Game Overrides and Settings
    • Caching mechanism
    • Remote Config files
  • Tutorials
  • Reference
  • Privacy and consent
  1. Introduction to Remote Config

Remote Config in Unity

Learn how you can use Remote Config to deliver customized settings to users without requiring app updates.
Read time 1 minute
Last updated 9 months ago

When a player launches your game, Remote Config detects contextual attributes, which are used as Game Override conditions based on Unity, the application, the user, or custom criteria. Game Overrides control which game content the player receives, depending on their settings. You can group Game Overrides and settings together within your environment to support your development and deployment workflow. Because each player has customized settings according to the Game Overrides that apply to them, different players using the same version of your game can have different experiences.
Use Remote Config to enable settings in your game remotely, and then call these settings from the cloud. Properties that are remotely set in the cloud do not require you to deploy your game to retrieve them. You can then segment and set conditional overrides based on where a player is coming from, for example, or any other conditional operand.
Remote Config supports multiple environments. You can set a default environment, and you can manually add an environment. Requests from a device get settings from the chosen environment. On the device, you can explicitly call a particular environment. For example, if you have a test build, then your call should be coming from your test environment.
You can add, edit, and delete your config values for each environment. Values running in a Game Override are locked.
Config values for the environment can be of any type, such as JSON or string, which is returned to the device.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.


    Report a problem with this page