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Multiplayer Services SDK

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Multiplayer Services SDK

Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
    • Network connection management
    • Sessions observability
      • Session Viewer
      • Session Observer
      • Session events
      • Session player events
      • Matchmaker session observability
    • Verbose logging in multiplayer games
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Sessions observability

Monitor, debug, and respond to multiplayer session and player events using the Sessions Viewer and event APIs.
Read time 1 minute
Last updated 7 days ago

The Sessions observability tools help you track and debug multiplayer sessions. Use the Sessions Viewer in the Unity Editor to inspect active sessions during Play mode, and use event-driven APIs to monitor session lifecycle changes and player activity.
Session Viewer
Debug active multiplayer sessions in Play Mode by viewing real-time session information in the Unity Editor.
Session Observer
Track events related to session creation using the
SessionObserver
class.
Session events
Monitor session lifecycle changes by subscribing to these events.
Session Player events
Monitor events related to players' interaction with sessions.
Matchmaker Session Observability
Monitor and analyze multiplayer session performance through detailed events and session data.

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