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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
    • Privacy and consent
    • Support
    • Glossary
    • Frequently asked questions
    • Multiplayer Services Building Blocks
    • Reference
  1. Multiplayer Services SDK

Reference

Access documentation about the Multiplayer Services SDK and related networking libraries.
Read time 1 minute
Last updated 15 days ago

Refer to the following links for a better understanding of Multiplayer Services.

Topic

Description

Multiplayer Services SDK package documentationReview this package to learn about the set of APIs and tools you can use to build multiplayer games and applications.
Netcode for GameObjectsUse this Unity networking library meant to abstract networking logic.
Netcode for EntitiesUse this server authoritive client prediction framework, part of the Unity's Data-Oriented Technology Stack (DOTS).
Relay Allocations REST APIThe Allocations API allows clients to discover and connect to Relay servers.
QoS Discovery APIThe QoS Discovery API enables clients to query the connection info of QoS servers in their regions of interest.
Matchmaker REST APIUse the Matchmaker API to create ticket, manage backfill and matches.

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