Sessions tutorials with Unity Netcode
Use Netcode to build a simple multiplayer game from scratch using sessions.
Read time 1 minuteLast updated 12 hours ago
Multiplayer Services uses the following netcode solutions to manage real-time networking in sessions:
- Netcode for GameObjects, which is compatible with .
NetworkBehaviour - Netcode for Entities, which is compatible with Unity's Data-Oriented Technology Stack (DOTS).
Topic | Description |
|---|---|
| Build a session with Netcode for GameObjects | Learn how to use Multiplayer Services and Netcode for GameObjects to create a simple, session-based multiplayer game. Use Netcode for GameObjects to add networking capabilities to GameObject and MonoBehaviour workflows, or when building your first session. |
| Build a session with Netcode for Entities | Use the principles of Multiplayer Services to create multiplayer functionality for projects using DOTS. |