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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
    • Sessions tutorials with Unity Netcode
      • Build a session with Netcode for GameObjects
      • Build a session with Netcode for Entities
  • Reference
  1. Multiplayer Services SDK

Sessions tutorials with Unity Netcode

Use Netcode to build a simple multiplayer game from scratch using sessions.
Read time 1 minute
Last updated 2 months ago

Multiplayer Services uses the following netcode solutions to manage real-time networking in sessions:
  • Netcode for GameObjects, which is compatible with
    NetworkBehaviour
    .
  • Netcode for Entities, which is compatible with Unity's Data-Oriented Technology Stack (DOTS).
You can use only one of these networking libraries per project.
The following tutorials demonstrate how to use Multiplayer Services sessions and Unity Netcode to add simple multiplayer elements to a game. Completing these tutorials is the best way to learn the principles of the Multiplayer Services package.

Topic

Description

Build a session with Netcode for GameObjectsLearn how to use Multiplayer Services and Netcode for GameObjects to create a simple, session-based multiplayer game. Use Netcode for GameObjects to add networking capabilities to GameObject and MonoBehaviour workflows, or when building your first session.
Build a session with Netcode for EntitiesUse the principles of Multiplayer Services to create multiplayer functionality for projects using DOTS.

Additional resources

  • Netcode for GameObjects
  • Netcode for Entities
  • How to choose the right netcode for your game (Unity Blog)
  • Unity DOTS

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