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Unity Engine


extraVertexChannels

Optional per-vertex channels that custom ShaderGraph shaders attached to this panel can read.
Read time 1 minuteLast updated 10 days ago

Definition

public ExtraVertexChannels extraVertexChannels { get; set; }

Remarks

Adds GPU memory per vertex for the enabled channels. Leave at ExtraVertexChannels.None unless a shader requires the extra data. Changing this setting after initialization rebuilds the panel's render chain.
Additional Resources: UIMesh