UIMesh
Bundle of vertex, index, and optional extras slices passed to MeshGenerationContext.DrawMesh.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public struct UIMesh
Remarks
_vertices and _indices are required. The optional extras (_uv1, _uv2, _uv3, _normal, _tangent) are channels the panel must have opted into via _extraVertexChannels or _extraVertexChannels. Providing a slice for a channel the panel did not enable logs an error and drops that slice.
Each non-empty extras slice must have ; mismatches are logged and the entire draw is dropped.
Length == vertices.LengthChannels enabled on the panel but left empty in the draw are zero-filled.
Slices passed to MeshGenerationContext.DrawMesh are read at flush time, not at the call site. Slices returned by MeshGenerationContext.AllocateTempMesh are guaranteed valid through the flush; user-supplied slices must remain valid until the same flush point.
Properties
Property | Description |
|---|---|
| indices | Triangle list indices. |
| normal | Vertex normals. Padded to |
| tangent | Vertex tangents ( |
| uv1 | UV1 coordinates (TEXCOORD1 in the shader). |
| uv2 | UV2 coordinates (TEXCOORD2 in the shader). |
| uv3 | UV3 coordinates (TEXCOORD3 in the shader). |
| vertices | Vertex positions, colors, and UVs. |