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Unity Engine


PostProcessingPass

Represents a post-processing effect that can be applied to a visual element. This is used as part of a FilterFunctionDefinition.
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Definition

public struct PostProcessingPass

Properties

Property

Description

applySettingsCallbackThe optional callback to apply the pass settings to the material property block.
computeRequiredReadMarginsCallbackThe optional callback to compute the required read margins for the effect.
computeRequiredWriteMarginsCallbackThe optional callback to compute the required write margins for the effect.
materialThe material to use for the effect.
parameterBindingsThe parameter bindings for the effect.
passIndexThe pass index to use in the material.
writeMarginsThe extra margins, in points, required for the effect to write to destination texture.

Delegates

Delegate

Description

PostProcessingPass.ApplyFilterPassSettingsDelegateThe optional callback to prepare the material property block for the effect.
PostProcessingPass.ComputeRequiredMarginsDelegateThe optional callback to compute the required read and write margins for the effect.