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Unity Engine


extraVertexChannels

Optional per-vertex channels that custom ShaderGraph shaders can read from this panel.
Read time 1 minuteLast updated 12 days ago

Definition

ExtraVertexChannels extraVertexChannels { get; set; }

Remarks

Modifying this property rebuilds the rendering commands and meshes so that the new GPU vertex layout takes effect. Defaults to ExtraVertexChannels.None; leave it at the default unless a custom shader requires the additional channels.