UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_METAL_SHADOWS_USE_POINT_FILTERING is set if shadow sampler should use point filtering on iOS Metal.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UNITY_METAL_SHADOWS_USE_POINT_FILTERING = 6
Remarks
Additional Resources: PlayerSettings.iOS.forceHardShadowsOnMetal.