RayTracingAccelerationStructureBuildFlags
Specifies how Unity builds the acceleration structure on the GPU.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
[Flags]public enum RayTracingAccelerationStructureBuildFlags
Remarks
Note that some flags might not be compatible with each other.
Additional Resources: Settings, RayTracingMeshInstanceConfig, RayTracingAABBsInstanceConfig, BuildSettings.
Fields
Value | Description |
|---|---|
| MinimizeMemory | Minimize the amount of temporary memory Unity uses when it builds the acceleration structure, and minimize the size of the result. |
| None | Specify no options for the acceleration structure build. |
| PreferFastBuild | Build a lower quality acceleration structure, minimizing build time but decreasing ray tracing performance. |
| PreferFastTrace | Build a high quality acceleration structure, increasing build time but maximizing ray tracing performance. |