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Unity Engine


FastMemoryFlags

Control Fast Memory render target layout.
Read time 1 minuteLast updated 4 days ago

Definition

[Flags]public enum FastMemoryFlags

Fields

Value

Description

NoneUse the default fast memory layout.
SpillBottomSections of the render target not placed in fast memory will be taken from the bottom of the image.
SpillTopSections of the render target not placed in fast memory will be taken from the top of the image.