FastMemoryFlags
Control Fast Memory render target layout.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
[Flags]public enum FastMemoryFlags
Fields
Value | Description |
|---|---|
| None | Use the default fast memory layout. |
| SpillBottom | Sections of the render target not placed in fast memory will be taken from the bottom of the image. |
| SpillTop | Sections of the render target not placed in fast memory will be taken from the top of the image. |