CameraEvent
Defines a place in camera's rendering to attach CommandBuffer objects to.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public enum CameraEvent
Remarks
Unity's rendering loop can be extended by adding so called "command buffers" at various points in camera rendering. For example, you could add some custom geometry to be drawn right after the skybox is drawn.
Fields
Value | Description |
|---|---|
| AfterDepthNormalsTexture | After camera's depth+normals texture is generated. |
| AfterDepthTexture | After camera's depth texture is generated. |
| AfterEverything | After camera has done rendering everything. |
| AfterFinalPass | After final geometry pass in deferred lighting. |
| AfterForwardAlpha | After transparent objects in forward rendering. |
| AfterForwardOpaque | After opaque objects in forward rendering. |
| AfterGBuffer | After deferred rendering G-buffer is rendered. |
| AfterHaloAndLensFlares | After halo and lens flares. |
| AfterImageEffects | After image effects. |
| AfterImageEffectsOpaque | After image effects that happen between opaque & transparent objects. |
| AfterLighting | After lighting pass in deferred rendering. |
| AfterReflections | After reflections pass in deferred rendering. |
| AfterSkybox | After skybox is drawn. |
| BeforeDepthNormalsTexture | Before camera's depth+normals texture is generated. |
| BeforeDepthTexture | Before camera's depth texture is generated. |
| BeforeFinalPass | Before final geometry pass in deferred lighting. |
| BeforeForwardAlpha | Before transparent objects in forward rendering. |
| BeforeForwardOpaque | Before opaque objects in forward rendering. |
| BeforeGBuffer | Before deferred rendering G-buffer is rendered. |
| BeforeHaloAndLensFlares | Before halo and lens flares. |
| BeforeImageEffects | Before image effects. |
| BeforeImageEffectsOpaque | Before image effects that happen between opaque & transparent objects. |
| BeforeLighting | Before lighting pass in deferred rendering. |
| BeforeReflections | Before reflections pass in deferred rendering. |
| BeforeSkybox | Before skybox is drawn. |