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Unity Engine


GraphicsTextureState

The state of a GraphicsTexture.
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Definition

public enum GraphicsTextureState

Remarks

Describes the state of a GraphicsTexture as it is constructed, initialized, or destroyed on the render thread.

Fields

Value

Description

ConstructedThe GraphicsTexture constructor has started execution.
DestroyedThe GraphicsTexture has been completely destroyed on the render thread.
DestroyQueuedThe GraphicsTexture is queued for destruction on the render thread, but has not completed yet.
InitializedOnRenderThreadThe GraphicsTexture has completed creation on the render thread.
InitializingThe descriptor is initialized and the work to create the GraphicsTexture has been queued on the render thread.