NextVisible(bool)
Move to next visible property.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool NextVisible(bool enterChildren)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Additional Resources: SerializedProperty.Next, SerializedProperty.hasVisibleChildren, SerializedProperty.isExpanded, SerializedProperty.Reset, HideInInspector.
Examples
using System;using System.Text;using UnityEngine;using UnityEditor;public class SerializePropertyNextVisible : ScriptableObject{ public bool m_SeeMe1; [HideInInspector] public bool m_HideMe1; [SerializeField] private bool m_SeeMe2; [HideInInspector] public bool m_HideMe2; [MenuItem("Example/SerializedProperty NextVisible Example")] static void TestNextOnCyclicGraph() { var scriptableObject = ScriptableObject.CreateInstance<SerializePropertyNextVisible>(); using (var serializedObject = new SerializedObject(scriptableObject)) { var serializedProperty = serializedObject.GetIterator(); var sb = new StringBuilder(); sb.AppendLine("Visible Properties:"); // Move from the root to the first visible property bool visitChild = true; serializedProperty.NextVisible(visitChild); // Rest of scan stays at same level visitChild = false; do { // Note: some properties from the supporting Unity base objects are exposed // (and visible in the inspector), for example "m_Script". sb.AppendLine(serializedProperty.name); } while (serializedProperty.NextVisible(visitChild)); /*Expected output m_Script m_SeeMe1 m_SeeMe2 */ Debug.Log(sb.ToString()); } }}