GetEndProperty
Retrieves the SerializedProperty that defines the end range of this property.
Read time 2 minutesLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
GetEndProperty()
Retrieves the SerializedProperty that defines the end range of this property.
public SerializedProperty GetEndProperty()
Returns
Type | Description |
|---|---|
| SerializedProperty |
Remarks
It's the first property that's not a child or grandchild of this property. The end property can be used to iterate over all children of a property by using SerializedProperty.EqualContents.
Examples
using UnityEditor;using UnityEngine;public class GetEndPropertyExample : ScriptableObject{ public Vector2 m_vector2 = new Vector2(1.0f, 2.0f); public bool m_bool = false; [MenuItem("Example/SerializedProperty GetEndProperty Example")] static void Example() { GetEndPropertyExample obj = ScriptableObject.CreateInstance<GetEndPropertyExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector2"); // Visit the x, y values of the vector, stopping once m_bool is reached var endOfChildrenIteration = property.GetEndProperty(); while (property.NextVisible(true) && !SerializedProperty.EqualContents(property, endOfChildrenIteration)) { Debug.Log(property.propertyPath + " : " + property.floatValue); } }}
GetEndProperty(bool)
Retrieves the SerializedProperty that defines the end range of this property.
public SerializedProperty GetEndProperty(bool includeInvisible)
Parameters
Returns
Type | Description |
|---|---|
| SerializedProperty |
Remarks
It's the first property that's not a child or grandchild of this property. The end property can be used to iterate over all children of a property by using SerializedProperty.EqualContents.
Examples
using UnityEditor;using UnityEngine;public class GetEndPropertyExample : ScriptableObject{ public Vector2 m_vector2 = new Vector2(1.0f, 2.0f); public bool m_bool = false; [MenuItem("Example/SerializedProperty GetEndProperty Example")] static void Example() { GetEndPropertyExample obj = ScriptableObject.CreateInstance<GetEndPropertyExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector2"); // Visit the x, y values of the vector, stopping once m_bool is reached var endOfChildrenIteration = property.GetEndProperty(); while (property.NextVisible(true) && !SerializedProperty.EqualContents(property, endOfChildrenIteration)) { Debug.Log(property.propertyPath + " : " + property.floatValue); } }}