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Unity Engine


GetEndProperty

Retrieves the SerializedProperty that defines the end range of this property.
Read time 2 minutesLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

GetEndProperty()

Retrieves the SerializedProperty that defines the end range of this property.
public SerializedProperty GetEndProperty()

Returns

Type

Description

SerializedProperty

Remarks

It's the first property that's not a child or grandchild of this property. The end property can be used to iterate over all children of a property by using SerializedProperty.EqualContents.

Examples

using UnityEditor;using UnityEngine;public class GetEndPropertyExample : ScriptableObject{ public Vector2 m_vector2 = new Vector2(1.0f, 2.0f); public bool m_bool = false; [MenuItem("Example/SerializedProperty GetEndProperty Example")] static void Example() { GetEndPropertyExample obj = ScriptableObject.CreateInstance<GetEndPropertyExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector2"); // Visit the x, y values of the vector, stopping once m_bool is reached var endOfChildrenIteration = property.GetEndProperty(); while (property.NextVisible(true) && !SerializedProperty.EqualContents(property, endOfChildrenIteration)) { Debug.Log(property.propertyPath + " : " + property.floatValue); } }}

GetEndProperty(bool)

Retrieves the SerializedProperty that defines the end range of this property.
public SerializedProperty GetEndProperty(bool includeInvisible)

Parameters

includeInvisible

Returns

Type

Description

SerializedProperty

Remarks

It's the first property that's not a child or grandchild of this property. The end property can be used to iterate over all children of a property by using SerializedProperty.EqualContents.

Examples

using UnityEditor;using UnityEngine;public class GetEndPropertyExample : ScriptableObject{ public Vector2 m_vector2 = new Vector2(1.0f, 2.0f); public bool m_bool = false; [MenuItem("Example/SerializedProperty GetEndProperty Example")] static void Example() { GetEndPropertyExample obj = ScriptableObject.CreateInstance<GetEndPropertyExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector2"); // Visit the x, y values of the vector, stopping once m_bool is reached var endOfChildrenIteration = property.GetEndProperty(); while (property.NextVisible(true) && !SerializedProperty.EqualContents(property, endOfChildrenIteration)) { Debug.Log(property.propertyPath + " : " + property.floatValue); } }}