TrIconContent
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element. The icon is loaded with a localized tooltip. Typically, the icon from Assets/Editor Default Resources/Icons is fetched using the icon name. Only the name of the icon, without the.png extension is needed.
Read time 3 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
TrIconContent(string, string)
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
Assets/Editor Default Resources/Iconspublic static GUIContent TrIconContent(string iconName, string tooltip = null)
Parameters
Returns
Type | Description |
|---|---|
| GUIContent |
Remarks
Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.
TrIconContent(string, string, string)
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
Assets/Editor Default Resources/Iconspublic static GUIContent TrIconContent(string iconName, string tooltip, string groupName)
Parameters
Returns
Type | Description |
|---|---|
| GUIContent |
Remarks
Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.
TrIconContent(Texture, string)
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
Assets/Editor Default Resources/Iconspublic static GUIContent TrIconContent(Texture icon, string tooltip = null)
Parameters
The icon to associate with the GUIContent.image.
The tooltip to display when the cursor hovers over the icon.
Returns
Type | Description |
|---|---|
| GUIContent |
Remarks
Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.
TrIconContent(Texture, string, string)
Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
Assets/Editor Default Resources/Iconspublic static GUIContent TrIconContent(Texture icon, string tooltip, string groupName)
Parameters
The icon to associate with the GUIContent.image.
The tooltip to display when the cursor hovers over the icon.
Returns
Type | Description |
|---|---|
| GUIContent |
Remarks
Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.