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Unity Engine


TrIconContent

Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element. The icon is loaded with a localized tooltip. Typically, the icon from Assets/Editor Default Resources/Icons is fetched using the icon name. Only the name of the icon, without the.png extension is needed.
Read time 3 minutesLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

TrIconContent(string, string)

Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrIconContent(string iconName, string tooltip = null)

Parameters

iconName

The name of the icon.

tooltip

The tooltip to display when the cursor hovers over the icon.

Returns

Type

Description

GUIContent

Remarks

Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

TrIconContent(string, string, string)

Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrIconContent(string iconName, string tooltip, string groupName)

Parameters

iconName

The name of the icon.

tooltip

The tooltip to display when the cursor hovers over the icon.

groupName

Returns

Type

Description

GUIContent

Remarks

Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

TrIconContent(Texture, string)

Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrIconContent(Texture icon, string tooltip = null)

Parameters

The icon to associate with the GUIContent.image.

tooltip

The tooltip to display when the cursor hovers over the icon.

Returns

Type

Description

GUIContent

Remarks

Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.

TrIconContent(Texture, string, string)

Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.
The icon is loaded with a localized tooltip.
Typically, the icon from
Assets/Editor Default Resources/Icons
is fetched using the icon name. Only the name of the icon, without the .png extension is needed.
public static GUIContent TrIconContent(Texture icon, string tooltip, string groupName)

Parameters

The icon to associate with the GUIContent.image.

tooltip

The tooltip to display when the cursor hovers over the icon.

groupName

Returns

Type

Description

GUIContent

Remarks

Unity translates these with the Editor's own translations.
Note: On the CoreCLR scripting backend the group Unity picks is not reliable, because the JIT compiler can inline the caller and change which assembly Unity sees. Where the group matters, use the overload that takes a group name and pass one.