FindTexture(string)
Gets a texture from its source filename. You can load an Editor texture resource by name or a texture from an asset path.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static Texture2D FindTexture(string name)
Parameters
The name of the Editor resources texture or the asset path of the texture.
Returns
Type | Description |
|---|---|
| Texture2D | The texture. |
Remarks

Checks the path of a texture.
// Simple editor window that lets you quick check a path of// a texture in the editor.//// If the path exists then it shows a message// else displays an error messageusing UnityEngine;using UnityEditor;public class FindTextureExample : EditorWindow{ string s; [MenuItem("Examples/Find editor texture")] static void findTextureExampleEditor() { FindTextureExample window = EditorWindow.GetWindow<FindTextureExample>(true); window.Show(); } [MenuItem("Examples/Find Editor texture from name")] static void findTextureExampleByName() { // Load a texture located in the Editor resource bundle. // Unfortunately there is no official way to know the name of all Editor resources bundle assets. var texture = EditorGUIUtility.FindTexture("aboutwindow.mainheader"); } [MenuItem("Examples/Find editor texture from path")] static void findTextureExampleFromPath() { // Load a texture from its path. // This is equivalent to AssetDatabase.LoadAssetAtPath var t1 = EditorGUIUtility.FindTexture("Assets/Sprites/Bomb_Sprite.png"); var t2 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Sprites/Bomb_Sprite.png"); if (t1 == t2) Debug.Log("Same texture!"); } void OnGUI() { s = EditorGUILayout.TextField("Texture To Locate:", s); if (GUILayout.Button("Check")) if (EditorGUIUtility.FindTexture(s)) { Debug.Log("Texture found at: " + s); } else { Debug.Log("No texture found at: " + s + ". Check your filename."); } }}
Note: This function is used for searching for editor icons only.