Slider
Make a slider the user can drag to change a value between a min and a max.
Read time 7 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
Slider(float, float, float, GUILayoutOption[])
Make a slider the user can drag to change a value between a min and a max.
public static float Slider(float value, float leftValue, float rightValue, params GUILayoutOption[] options)
Parameters
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value that has been set by the user. |
Remarks

Scale the selected object between a range.
Examples
// Editor script that lets you scale the selected GameObject between 1 and 100using UnityEditor;using UnityEngine;public class EditorGUILayoutSlider : EditorWindow{ static float scale = 0.0f; [MenuItem("Examples/Editor GUILayout Slider usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSlider)); window.Show(); } void OnGUI() { scale = EditorGUILayout.Slider(scale, 1, 100); } void OnInspectorUpdate() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(scale, scale, scale); }}
Slider(string, float, float, float, GUILayoutOption[])
Make a slider the user can drag to change a value between a min and a max.
public static float Slider(string label, float value, float leftValue, float rightValue, params GUILayoutOption[] options)
Parameters
Optional label in front of the slider.
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value that has been set by the user. |
Remarks

Scale the selected object between a range.
Examples
// Editor script that lets you scale the selected GameObject between 1 and 100using UnityEditor;using UnityEngine;public class EditorGUILayoutSlider : EditorWindow{ static float scale = 0.0f; [MenuItem("Examples/Editor GUILayout Slider usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSlider)); window.Show(); } void OnGUI() { scale = EditorGUILayout.Slider(scale, 1, 100); } void OnInspectorUpdate() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(scale, scale, scale); }}
Slider(GUIContent, float, float, float, GUILayoutOption[])
Make a slider the user can drag to change a value between a min and a max.
public static float Slider(GUIContent label, float value, float leftValue, float rightValue, params GUILayoutOption[] options)
Parameters
Optional label in front of the slider.
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value that has been set by the user. |
Remarks

Scale the selected object between a range.
Examples
// Editor script that lets you scale the selected GameObject between 1 and 100using UnityEditor;using UnityEngine;public class EditorGUILayoutSlider : EditorWindow{ static float scale = 0.0f; [MenuItem("Examples/Editor GUILayout Slider usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSlider)); window.Show(); } void OnGUI() { scale = EditorGUILayout.Slider(scale, 1, 100); } void OnInspectorUpdate() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(scale, scale, scale); }}
Slider(SerializedProperty, float, float, GUILayoutOption[])
Make a slider the user can drag to change a value between a min and a max.
public static void Slider(SerializedProperty property, float leftValue, float rightValue, params GUILayoutOption[] options)
Parameters
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Slider(SerializedProperty, float, float, string, GUILayoutOption[])
Make a slider the user can drag to change a value between a min and a max.
public static void Slider(SerializedProperty property, float leftValue, float rightValue, string label, params GUILayoutOption[] options)
Parameters
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
Optional label in front of the slider.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Slider(SerializedProperty, float, float, GUIContent, GUILayoutOption[])
Make a slider the user can drag to change a value between a min and a max.
public static void Slider(SerializedProperty property, float leftValue, float rightValue, GUIContent label, params GUILayoutOption[] options)
Parameters
The value the slider shows. This determines the position of the draggable thumb.
The value at the left end of the slider.
The value at the right end of the slider.
Optional label in front of the slider.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.