LinkButton
Make a clickable link label.
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
LinkButton(string, GUILayoutOption[])
Make a clickable link label.
public static bool LinkButton(string label, params GUILayoutOption[] options)
Parameters
Label of the link.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the user clicks the link. |
Remarks
The label has an hyperlink style and returns true when clicked.
Examples
using UnityEditor;using UnityEngine;class EditorGUILayoutLinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILayoutLinkButton")] static void Init() { var window = GetWindow<EditorGUILayoutLinkButton>(); window.Show(); } void OnGUI() { if (EditorGUILayout.LinkButton("Link Button")) Debug.Log("Clicked"); }}
LinkButton(GUIContent, GUILayoutOption[])
Make a clickable link label.
public static bool LinkButton(GUIContent label, params GUILayoutOption[] options)
Parameters
Label of the link.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the user clicks the link. |
Remarks
The label has an hyperlink style and returns true when clicked.
Examples
using UnityEditor;using UnityEngine;class EditorGUILayoutLinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILayoutLinkButton")] static void Init() { var window = GetWindow<EditorGUILayoutLinkButton>(); window.Show(); } void OnGUI() { if (EditorGUILayout.LinkButton("Link Button")) Debug.Log("Clicked"); }}