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Unity Engine


LinkButton

Make a clickable link label.
Read time 2 minutesLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

LinkButton(string, GUILayoutOption[])

Make a clickable link label.
public static bool LinkButton(string label, params GUILayoutOption[] options)

Parameters

label

Label of the link.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the user clicks the link.

Remarks

The label has an hyperlink style and returns true when clicked.

Examples

using UnityEditor;using UnityEngine;class EditorGUILayoutLinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILayoutLinkButton")] static void Init() { var window = GetWindow<EditorGUILayoutLinkButton>(); window.Show(); } void OnGUI() { if (EditorGUILayout.LinkButton("Link Button")) Debug.Log("Clicked"); }}

LinkButton(GUIContent, GUILayoutOption[])

Make a clickable link label.
public static bool LinkButton(GUIContent label, params GUILayoutOption[] options)

Parameters

Label of the link.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the
style
.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the user clicks the link.

Remarks

The label has an hyperlink style and returns true when clicked.

Examples

using UnityEditor;using UnityEngine;class EditorGUILayoutLinkButton : EditorWindow{ [MenuItem("Examples/EditorGUILayoutLinkButton")] static void Init() { var window = GetWindow<EditorGUILayoutLinkButton>(); window.Show(); } void OnGUI() { if (EditorGUILayout.LinkButton("Link Button")) Debug.Log("Clicked"); }}