InspectorTitlebar
Make an inspector-window-like titlebar.
Read time 6 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
InspectorTitlebar(bool, Object)
Make an inspector-window-like titlebar.
public static bool InspectorTitlebar(bool foldout, Object targetObj)
Parameters
Returns
Type | Description |
|---|---|
| bool | The foldout state selected by the user. |
Remarks

Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
// Create a custom transform inspector that shows the X,Y,Z,W// quaternion components instead of the rotation angles.using UnityEditor;using UnityEngine;public class InspectorTitlebarExample : EditorWindow{ bool fold = true; Vector4 rotationComponents; Transform selectedTransform; [MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); } void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform; fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); } selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } } Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); } Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); } void OnInspectorUpdate() { this.Repaint(); }}
The titlebar has an arrow for folding out, a help icon, and a settings menu that depends on the type of the object supplied.
InspectorTitlebar(bool, Object, bool)
Make an inspector-window-like titlebar.
public static bool InspectorTitlebar(bool foldout, Object targetObj, bool expandable)
Parameters
Returns
Type | Description |
|---|---|
| bool | The foldout state selected by the user. |
Remarks

Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
// Create a custom transform inspector that shows the X,Y,Z,W// quaternion components instead of the rotation angles.using UnityEditor;using UnityEngine;public class InspectorTitlebarExample : EditorWindow{ bool fold = true; Vector4 rotationComponents; Transform selectedTransform; [MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); } void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform; fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); } selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } } Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); } Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); } void OnInspectorUpdate() { this.Repaint(); }}
The titlebar has an arrow for folding out, a help icon, and a settings menu that depends on the type of the object supplied.
InspectorTitlebar(bool, Object[])
Make an inspector-window-like titlebar.
public static bool InspectorTitlebar(bool foldout, Object[] targetObjs)
Parameters
Returns
Type | Description |
|---|---|
| bool | The foldout state selected by the user. |
Remarks

Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
// Create a custom transform inspector that shows the X,Y,Z,W// quaternion components instead of the rotation angles.using UnityEditor;using UnityEngine;public class InspectorTitlebarExample : EditorWindow{ bool fold = true; Vector4 rotationComponents; Transform selectedTransform; [MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); } void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform; fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); } selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } } Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); } Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); } void OnInspectorUpdate() { this.Repaint(); }}
The titlebar has an arrow for folding out, a help icon, and a settings menu that depends on the type of the object supplied.
InspectorTitlebar(bool, Object[], bool)
Make an inspector-window-like titlebar.
public static bool InspectorTitlebar(bool foldout, Object[] targetObjs, bool expandable)
Parameters
Returns
Type | Description |
|---|---|
| bool | The foldout state selected by the user. |
Remarks

Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
// Create a custom transform inspector that shows the X,Y,Z,W// quaternion components instead of the rotation angles.using UnityEditor;using UnityEngine;public class InspectorTitlebarExample : EditorWindow{ bool fold = true; Vector4 rotationComponents; Transform selectedTransform; [MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); } void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform; fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); } selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } } Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); } Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); } void OnInspectorUpdate() { this.Repaint(); }}
The titlebar has an arrow for folding out, a help icon, and a settings menu that depends on the type of the object supplied.
InspectorTitlebar(bool, Editor)
Make an inspector-window-like titlebar.
public static bool InspectorTitlebar(bool foldout, Editor editor)
Parameters
Returns
Type | Description |
|---|---|
| bool | The foldout state selected by the user. |
Remarks

Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
// Create a custom transform inspector that shows the X,Y,Z,W// quaternion components instead of the rotation angles.using UnityEditor;using UnityEngine;public class InspectorTitlebarExample : EditorWindow{ bool fold = true; Vector4 rotationComponents; Transform selectedTransform; [MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); } void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform; fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); } selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } } Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); } Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); } void OnInspectorUpdate() { this.Repaint(); }}
The titlebar has an arrow for folding out, a help icon, and a settings menu that depends on the type of the object supplied.
InspectorTitlebar(Object[])
Make an inspector-window-like titlebar.
public static void InspectorTitlebar(Object[] targetObjs)
Parameters
Remarks

Create a custom inspector that shows the X,Y,Z,W quaternion components on the rotation.
// Create a custom transform inspector that shows the X,Y,Z,W// quaternion components instead of the rotation angles.using UnityEditor;using UnityEngine;public class InspectorTitlebarExample : EditorWindow{ bool fold = true; Vector4 rotationComponents; Transform selectedTransform; [MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); } void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform; fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); } selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } } Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); } Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); } void OnInspectorUpdate() { this.Repaint(); }}
The titlebar has an arrow for folding out, a help icon, and a settings menu that depends on the type of the object supplied.