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Unity Engine


ReadPose(Transform, out Vector3, out Quaternion)

Read the full 3D position and rotation of the body given the specified Transform.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

ReadPose(Transform, Vector3, Quaternion)

public void ReadPose(Transform transform, out Vector3 position, out Quaternion rotation)

Parameters

transform

The Transform object to be used as a reference when converting from 2D position/rotation to 3D position/rotation, usually the same as any TransformObject assigned to the PhysicsBody.

position

The calculated output position.

rotation

The calculated output rotation.